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Pointed
the Right Way
story by
john hagerman
Camber,
Caster and Toe: What Do They Mean?
The three
major alignment parameters on a car are toe, camber,
and caster. Most enthusiasts have a good understanding
of what these settings are and what they involve, but
many may not know why a particular setting is called
for, or how it affects performance. Let's take a quick
look at this basic aspect of suspension tuning.
UNDERSTANDING
TOE
When a
pair of wheels is set so that their leading edges are
pointed slightly towards each other, the wheel pair
is said to have toe-in. If the leading edges point
away from each other, the pair is said to have toe-out.
The amount of toe can be expressed in degrees as the
angle to which the wheels are out of parallel, or more
commonly, as the difference between the track widths
as measured at the leading and trailing edges of the
tires or wheels. Toe settings affect three major areas
of performance: tire wear, straight-line stability
and corner entry handling characteristics.
For minimum
tire wear and power loss, the wheels on a given axle
of a car should point directly ahead when the car is
running in a straight line. Excessive toe-in or toe-out
causes the tires to scrub, since they are always turned
relative to the direction of travel. Too much toe-in
causes accelerated wear at the outboard edges of the
tires, while too much toe-out causes wear at the inboard
edges.

So if minimum
tire wear and power loss are achieved with zero toe,
why have any toe angles at all? The answer is that
toe settings have a major impact on directional stability.
The illustrations at right show the mechanisms involved.
With the steering wheel centered, toe-in causes the
wheels to tend to roll along paths that intersect each
other. Under this condition, the wheels are at odds
with each other, and no turn results.
When the
wheel on one side of the car encounters a disturbance,
that wheel is pulled rearward about its steering axis.
This action also pulls the other wheel in the same
steering direction. If it's a minor disturbance, the
disturbed wheel will steer only a small amount, perhaps
so that it's rolling straight ahead instead of toed-in
slightly. But note that with this slight steering input,
the rolling paths of the wheels still don't describe
a turn. The wheels have absorbed the irregularity without
significantly changing the direction of the vehicle.
In this way, toe-in enhances straight-line stability.
If the
car is set up with toe-out, however, the front wheels
are aligned so that slight disturbances cause the wheel
pair to assume rolling directions that do describe
a turn. Any minute steering angle beyond the perfectly
centered position will cause the inner wheel to steer
in a tighter turn radius than the outer wheel. Thus,
the car will always be trying to enter a turn, rather
than maintaining a straight line of travel. So it's
clear that toe-out encourages the initiation of a turn,
while toe-in discourages it.

With
toe-in (left) a deflection of the suspension does
not cause the wheels to initiate a turn as with
toe-out (right).
The toe
setting on a particular car becomes a tradeoff between
the straight-line stability afforded by toe-in and
the quick steering response promoted by toe-out. Nobody
wants their street car to constantly wander over tar
strips-the never-ending steering corrections required
would drive anyone batty. But racers are willing to
sacrifice a bit of stability on the straightaway for
a sharper turn-in to the corners. So street cars are
generally set up with toe-in, while race cars are often
set up with toe-out.
With four-wheel
independent suspension, the toe must also be set at
the rear of the car. Toe settings at the rear have
essentially the same effect on wear, directional stability
and turn-in as they do on the front. However, it is
rare to set up a rear-drive race car toed out in the
rear, since doing so causes excessive oversteer, particularly
when power is applied. Front-wheel-drive race cars,
on the other hand, are often set up with a bit of toe-out,
as this induces a bit of oversteer to counteract the
greater tendency of front-wheel-drive cars to understeer.
Remember
also that toe will change slightly from a static situation
to a dynamic one. This is is most noticeable on a front-wheel-drive
car or independently-suspended rear-drive car. When
driving torque is applied to the wheels, they pull
themselves forward and try to create toe-in. This is
another reason why many front-drivers are set up with
toe-out in the front. Likewise, when pushed down the
road, a non-driven wheel will tend to toe itself out.
This is most noticeable in rear-drive cars.
The amount
of toe-in or toe-out dialed into a given car is dependent
on the compliance of the suspension and the desired
handling characteristics. To improve ride quality,
street cars are equipped with relatively soft rubber
bushings at their suspension links, and thus the links
move a fair amount when they are loaded. Race cars,
in contrast, are fitted with steel spherical bearings
or very hard urethane, metal or plastic bushings to
provide optimum rigidity and control of suspension
links. Thus, a street car requires a greater static
toe-in than does a race car, so as to avoid the condition
wherein bushing compliance allows the wheels to assume
a toe-out condition.
It should
be noted that in recent years, designers have been
using bushing compliance in street cars to their advantage.
To maximize transient response, it is desirable to
use a little toe-in at the rear to hasten the generation
of slip angles and thus cornering forces in the rear
tires. By allowing a bit of compliance in the front
lateral links of an A-arm type suspension, the rear
axle will toe-in when the car enters a hard corner;
on a straightaway where no cornering loads are present,
the bushings remain undistorted and allow the toe to
be set to an angle that enhances tire wear and stability
characteristics. Such a design is a type of passive
four-wheel steering system.
THE
EFFECTS OF CASTER
Caster
is the angle to which the steering pivot axis is tilted
forward or rearward from vertical, as viewed from the
side. If the pivot axis is tilted backward (that is,
the top pivot is positioned farther rearward than the
bottom pivot), then the caster is positive; if it's
tilted forward, then the caster is negative.
Positive
caster tends to straighten the wheel when the vehicle
is traveling forward, and thus is used to enhance straight-line
stability. The mechanism that causes this tendency
is clearly illustrated by the castering front wheels
of a shopping cart (above). The steering axis of a
shopping cart wheel is set forward of where the wheel
contacts the ground. As the cart is pushed forward,
the steering axis pulls the wheel along, and since
the wheel drags along the ground, it falls directly
in line behind the steering axis. The force that causes
the wheel to follow the steering axis is proportional
to the distance between the steering axis and the wheel-to-ground
contact patch-the greater the distance, the greater
the force. This distance is referred to as "trail."
Due to
many design considerations, it is desirable to have
the steering axis of a car's wheel right at the wheel
hub. If the steering axis were to be set vertical with
this layout, the axis would be coincident with the
tire contact patch. The trail would be zero, and no
castering would be generated. The wheel would be essentially
free to spin about the patch (actually, the tire itself
generates a bit of a castering effect due to a phenomenon
known as "pneumatic trail," but this effect
is much smaller than that created by mechanical castering,
so we'll ignore it here). Fortunately, it is possible
to create castering by tilting the steering axis in
the positive direction. With such an arrangement, the
steering axis intersects the ground at a point in front
of the tire contact patch, and thus the same effect
as seen in the shopping cart casters is achieved.
The tilted
steering axis has another important effect on suspension
geometry. Since the wheel rotates about a tilted axis,
the wheel gains camber as it is turned. This effect
is best visualized by imagining the unrealistically
extreme case where the steering axis would be horizontal-as
the steering wheel is turned, the road wheel would
simply change camber rather than direction. This effect
causes the outside wheel in a turn to gain negative
camber, while the inside wheel gains positive camber.
These camber changes are generally favorable for cornering,
although it is possible to overdo it.
Most cars
are not particularly sensitive to caster settings.
Nevertheless, it is important to ensure that the caster
is the same on both sides of the car to avoid the tendency
to pull to one side. While greater caster angles serve
to improve straight-line stability, they also cause
an increase in steering effort. Three to five degrees
of positive caster is the typical range of settings,
with lower angles being used on heavier vehicles to
keep the steering effort reasonable.

Like
a shopping cart wheel (left) the trail created
by the castering of the steering axis pulls the
wheels in line.
WHAT
IS CAMBER?
Camber
is the angle of the wheel relative to vertical, as
viewed from the front or the rear of the car. If the
wheel leans in towards the chassis, it has negative
camber; if it leans away from the car, it has positive
camber (see next page). The cornering force that a
tire can develop is highly dependent on its angle relative
to the road surface, and so wheel camber has a major
effect on the road holding of a car. It's interesting
to note that a tire develops its maximum cornering
force at a small negative camber angle, typically around
neg. 1/2 degree. This fact is due to the contribution
of camber thrust, which is an additional lateral force
generated by elastic deformation as the tread rubber
pulls through the tire/road interface (the contact
patch).
To optimize
a tire's performance in a corner, it's the job of the
suspension designer to assume that the tire is always
operating at a slightly negative camber angle. This
can be a very difficult task, since, as the chassis
rolls in a corner, the suspension must deflect vertically
some distance. Since the wheel is connected to the
chassis by several links which must rotate to allow
for the wheel deflection, the wheel can be subject
to large camber changes as the suspension moves up
and down. For this reason, the more the wheel must
deflect from its static position, the more difficult
it is to maintain an ideal camber angle. Thus, the
relatively large wheel travel and soft roll stiffness
needed to provide a smooth ride in passenger cars presents
a difficult design challenge, while the small wheel
travel and high roll stiffness inherent in racing cars
reduces the engineer's headaches.
It's important
to draw the distinction between camber relative to
the road, and camber relative to the chassis. To maintain
the ideal camber relative to the road, the suspension
must be designed so that wheel camber relative to the
chassis becomes increasingly negative as the suspension
deflects upward. The illustration on the bottom of
page 46 shows why this is so. If the suspension were
designed so as to maintain no camber change relative
to the chassis, then body roll would induce positive
camber of the wheel relative to the road. Thus, to
negate the effect of body roll, the suspension must
be designed so that it pulls in the top of the wheel
(i.e., gains negative camber) as it is deflected upwards.
While maintaining
the ideal camber angle throughout the suspension travel
assures that the tire is operating at peak efficiency,
designers often configure the front suspensions of
passenger cars so that the wheels gain positive camber
as they are deflected upward. The purpose of such a
design is to reduce the cornering power of the front
end relative to the rear end, so that the car will
understeer in steadily greater amounts up to the limit
of adhesion. Understeer is inherently a much safer
and more stable condition than oversteer, and thus
is preferable for cars intended for the public.
Since most
independent suspensions are designed so that the camber
varies as the wheel moves up and down relative to the
chassis, the camber angle that we set when we align
the car is not typically what is seen when the car
is in a corner. Nevertheless, it's really the only
reference we have to make camber adjustments. For competition,
it's necessary to set the camber under the static condition,
test the car, then alter the static setting in the
direction that is indicated by the test results.
The best
way to determine the proper camber for competition
is to measure the temperature profile across the tire
tread immediately after completing some hot laps. In
general, it's desirable to have the inboard edge of
the tire slightly hotter than the outboard edge. However,
it's far more important to ensure that the tire is
up to its proper operating temperature than it is to
have an "ideal" temperature profile. Thus,
it may be advantageous to run extra negative camber
to work the tires up to temperature.

(TOP
RIGHT) Positive camber: The bottoms of the wheels
are closer together than the tops. (TOP LEFT) Negative
camber: The tops of the wheels are closer together
than the bottoms. (CENTER) When a suspension does
not gain camber during deflection, this causes
a severe positive camber condition when the car
leans during cornering. This can cause funky handling.
(BOTTOM) Fight the funk: A suspension that gains
camber during deflection will compensate for body
roll. Tuning dynamic camber angles is one of the
black arts of suspension tuning.
TESTING
IS IMPORTANT
Car manufacturers
will always have recommended toe, caster, and camber
settings. They arrived at these numbers through exhaustive
testing. Yet the goals of the manufacturer were probably
different from yours, the competitor. And what works
best at one race track may be off the mark at another.
So the "proper" alignment settings are best
determined by you-it all boils down to testing and
experimentation.
John
Hagerman is a mechanical engineer who works for the
U.S. Army as a vehicle test engineer at the Aberdeen
Proving Grounds in Maryland. John started autocrossing
at the age of 16 in a Triumph Spitfire and switched
to road racing a few years later. Lately, he has
been playing with a Sports 2000.